Thats a lot of pollys in his torso, but yeah, at that scale, each unit is a very large movement so he is very boxy. The texture of the head is ever so minorly different, almost like, the final one was resized with a different filter. In game it doesn't work much, the matrices seem all off and you get weird parts. The pose is different, hi res only, embedded "head", the split is different, ties a little bigger, it's also 50x smaller than regular guards (enlarged here for comparisons sake) it seems like something in between GoldenEye and Perfect Dark, or maybe just in between trying different poses. The character is clearly an early version of Trent, but there are a lot of oddities. OK the other interesting thing, I finally got the CtestchrZ (Guard 0070) ripped with textures (ignore the shading, it's ignored here). Very cool, cant believe new stuff is still being found. It seems like maybe he was from earlier guard structure. I cant say Ive seen either.Įlvis seems the same, except only hi res model, embedded head.and something weird protruding from his arm. It would have been cool to have had a head inside the shock mask.īoth A51 guard heads look odd. Location: UK, Friockheim OS:Win10-Skip PerfectGold:v4.3Ĭool, cant see any difference in elvis though. If there is the Area51 guard, Elvis and the Shock Trooper, there is a chance (I think) that you'd find a Mr. Good finds, I had just assumed somebody had went through them already and found nothing of interest. And for the Shock Trooper Guard, I believe they're the ones that had the different male voices when they speak wearing that mask. I believe the BETA Elvis, had a male voice, if I'm not mistaking according to the 1998 Perfect Dark BETA Trailer. It's 1/10 the size, and it's matrices are off. There's also CtestchrZ, which is a guard (0070), which I have unfortunately yet to get really displaying properly. Neat, knew about the A51 Guard but the other two are new to me. I believe that was used in PD BETA, the face was seen on the Half Hour of Perfect Dark Gameplay video (5:25) where IOnEI Falcon was playing on the dD Defection mission in Hard difficulty. It appears there's also an unused face texture I found in Image Editor. It's.Karl! Same image even, well source, zoomed in a little though. After doing a scan, I found out there are actually three unused models that are really interesting!ĭ) Elvis's model has some issue with arm, not sure what it isĮ) DD Shock Face, may have intended to put faces inside it, but once had variety of heads/hair, became impossibleį) Area 51 Guard, I don't believe that face is in final ROM, but makes up the final head Who would've thought this would've escaped us all these years. Posted: Mon 4:28 pm Post subject: Beta Perfect Dark Guards in Final PD ROM GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
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